Lighting TD
Description
The Lighting TD shall serve an
integral technical role on the lighting team providing technical support for
the team troubleshooting complex lighting, rendering & compositing issues;
pipeline tool development; and production shot lighting to meet and exceed the
creative goals of production.
This role requires technical prowess
as well as a keen artistic eye. The ideal candidate should possess an expert
understanding of and relevant production experience lighting, shading and
rendering within a Maya/Mental Ray environment. The candidate should be
experienced and comfortable with complex shading networks, multiple pass
rendering setups, scripting, pipeline issues, and node based compositing
systems. Additionally, the candidate should possess excellent aesthetic
judgement and a good understanding of cinematic lighting principles and color
theory.
We are seeking a technical artist
who thrives in a team environment. The ideal individual will be flexible,
proactive, and able to deliver quality within production deadlines. They should
be able to effectively and proactively communicate issues with colleagues, take
direction well and be calm under pressure. The successful candidate should
possess strong problem solving skills and the ability to collaboratively
develop solutions.
Responsibilities:
·
Lights & Renders shots and
composites the resultant character and environment renders through to final
output to satisfy the
creative vision and technical requirements of the
production.
·
Works with the VFX Supervisor &
Lighting Supervisor to design and implement efficient lighting solutions from
shading through rendering and final composite.
·
Participates in Look Development to
help define and troubleshoot key shading and lighting setups.
·
Works with Production Technology to
ensure optimal setup and utilization of render farm.
·
Works with Production to implement
render policies.
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