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EA Montreal

Montreal, Quebec - Canada
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Senior Level Designer

Description

The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).

BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS and EA Play. 

Responsibilities: 

  • Communicate and work with the Designers and Programmers to make all levels playable and enjoyable
  • Focus on gameplay elements of a map (instead of the visual)
  • Work closely with the directors to establish the game vision level design wise
  • Ability to work within the design, art and engineer guidelines
  • Mentor other Level Designers and help them to achieve respective maps
  • Create models of 3D environments
  • Understand, use and help improve the game editor
  • Help define technical limitations and constraints for level construction
  • Test and troubleshoot areas that are not working in the game engine and proactively fix them
  • Be enthusiastic and ready to take on challenges
  • Be a positive influence on the team
  • Maintain pacing in situations of intense schedules
  • Be creative and flexible when faced with constraints
  • Be accountable for delivering quality maps for the entire game
  • Collaborate/communicate with all departments to reinforce the vision
  • Participate in critiquing your work and the work of others
  • Performs other duties as required

 


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