Sr. Texture Artist
Description
CCP North America is looking for an extremely talented senior artist to establish the standards and drive the quality of the textures and materials for the groundbreaking World of Darkness. The ultimate candidate is an artistic and technically competent person with a passion and clear expertise in material creation and surfacing along with the ability to deliver texture assets and libraries at the highest quality level.
The Senior Texture Artist will help define and refine the material related pipelines and proprietary tools needed to create some of the most impressive surfaces, environments, and characters attempted in games.
Responsibilities include:
- Setting clear and impressive quality expectations and requirements for all surfaces in a visually stunning game
- Translating mood and style from concept art to in-game environments and characters
- Work with the Art Director to establish and achieve the desired style and visual look for the game
- Work with the graphics and lighting teams to establish new groundbreaking methodology and tech
- Be responsible for the surface style, texture, and material libraries to ensure quality, consistency, scalability, and performance
- Collaborate closely with the tech artists and the rendering engineers to provide feedback on and improve the material technology, tools, and workflows
- Work with the environment and character teams to deliver the highest quality visual experience
This Job is no longer active!