Lead VFX Artist
Description
The BioWare Label is a division of EA which crafts high quality
multiplatform role-playing, MMO and strategy games, focused on
emotionally engaging, rich stories with unforgettable characters and
vast worlds to discover. Since 1995, BioWare has created some of the
world's most critically acclaimed titles and franchises, including
Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old
Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently
operates in eight locations across the world, including Edmonton
(Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).
BioWare’s games have continually achieved critical and commercial
success. All of our published titles are highly rated at
www.gamerankings.com; in fact we have 6 games in the top 1% highest
rated games of all time! Today BioWare has over 800 staff at its
locations and continues to grow. In 2008, BioWare was acquired by
Electronic Arts, a leading global interactive entertainment publisher.
In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS and
EA Play. For more information on BioWare, visit www.bioware.com, or
follow us on Twitter at www.twitter.com/bioware. To join the millions of
fans already registered with the BioWare community, go to
http://social.bioware.com.
We feel that the quality and scale of our products require a unique
artistic sensibility; one that seeks excellence in their artistic
endeavors, but also one that understands the technical challenges of
today’s games industry.
BioWare specializes in emotionally engaging story telling; we want the
player to be transported and captivated! The kind of FX artist that
will excel and flourish in our studio will understand the importance of
artistic expression and technical boundaries. Our FX artists create
explosions, spells, atmosphere and creature effects to flesh out and
define the actors and environments in our award-winning story-driven
games.
Creative, technical, timing and compositing skills will be an asset for
this position, but most of all you will have a passion and drive for
creating work that pushes the boundaries of current game design!
This Job is no longer active!