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2K Marin

Novato, California - United States
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Lead Level Designer - 2K Marin

Description

 Lead Level Designer - 2K Marin

 


The lead level designer is responsible for the management, quality and on-time delivery of several levels and missions in the multi-SKU tactical shooter game XCOM. As a lead level designer, you report to the project’s Lead Level Designer, and work directly with the Lead Environment Arist, Lead Modeler, Lead Narrative Designer, a team of experienced level designers and the Design Director to develop interesting, exciting and well-paced levels that express the core of the game’s design and themes.



RESPONSIBILITIES

·        Manage, direct, mentor and inspire a group of level designers in the execution of their gameplay content, on a large, multiple level, multi-SKU title.

·        As a member of the design leadership, help set creative goals for levels and work with partners to ensure those goals are being met.

·        Provide daily feedback and direction on levels to allow for constant, rapid iteration by level designers.

·        Build and maintain the level schedule in conjunction with the design and project goals.

·        Coordinate with the production group to maintain a consistent rate of output, schedule current and future tasks, and estimate time costs associated with deliverables.

·        Collaborate with other leads and directors in the development and completion of levels.

·        Suggest creative new ideas and concepts to provide experiential diversity throughout the game.

·        Take part in weekly leads meetings to ensure project priorities are aligned across disciplines.

·        Help build stronger more efficient process/pipelines for level group, including improving current workflow and helping to develop new tools.

·        Represent a project-focus to the level design team to keep priorities among level designers in line with the project’s priorities.

·        Contribute as a member of the design team to discussions covering feature design, event scripting, high concept and product positioning, narrative and backstory, systems tuning and game balance.

·        Create and maintain internal design documentation for levels, and document and disseminate level design best practices.

·       Coordinate and disseminate feedback from design leads, focus tests and the QA group.

·        Play both internal and competing products regularly and provide comparative analysis.

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