Lead Environment Artist - 2K Marin
Description
Lead Environment Artist - 2K Marin
The Lead Environment Artist is responsible for the quality, management and on-time delivery of all levels and missions in the multi-SKU tactical shooter game XCOM. As Lead Environment Artist you will work directly with the Lead Level Designer, Lead Modeler, a team of experienced level architects and the Art Director to create a stunning world of alien invasion set against the backdrop of cold war 1960s America. As Lead Environment Artist you will directly manage and mentor a talented team of level architects and report directly to the Art Director in seeing XCOM to final (not to mention saving the planet in the process).
Job Responsibilities
· Manage the level team tasked with building large, multiple level, multi-SKU title
· Collaborate with the Leads and Directors in the development and completion of levels
· Ensure that all levels are compelling characters in themselves with a strong focus on set dressing, composition and mise-en-scene.
· Ensure that all levels have been optimized for performance and memory
· Sketch/Paint/Concept ideas for 3D game locations
· Work out the details and concept modular systems of architecture for multiple levels
· Mentor artist in layout and lighting levels in Unreal
· Work cross-discipline to ensure that gameplay and 3D space function harmoniously
· Work with Art director, Lead Modeler and concept artists to ensure artistic unity with the entire project
· Work with the production team to manage the schedule of all levels.
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