Level Builder
Description
Level Builder
The original BioShock team is at it again. Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with BioShock Infinite. With BioShock’s Metacritic rating set at 96, this won’t be an easy task. This is why we need you.
Simply put, level builders create worlds. As a level builder, you are directly responsible for creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
Job requirements:
-Understanding of contemporary 3D first-person engine technologies and editing tools
-Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
-Understanding of and desire to create first-person shooter gameplay
-Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
-Ability to meet deadlines
-Ability to work and contribute effectively in a team environment
-Collaborate with the Art Director to lead the creation of consistent, high-quality work
-Model, texture and light 3D environments for a state of the art next-gen game engine
-Meet project deadlines and milestones
This Job is no longer active!