Senior Technical Animator / Senior Rigger
Description
Supports the production pipeline used by artists/animators, and ensures that the art/animation team has all of the relevant tools and workflows they need to operate at peak efficiency. Follows direction from art/animation team on an optimal CG look, and ensures that all art content in the game is being built to withstand performance and memory requirements.
Responsibilities for this position include:
• Working with MEL/Python scripts to automate the character animation process
• Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)
• Assisting with dynamics and in-game physics
• Designing and implementing efficient character/weapon/vehicle rigs for the project
• Maintaining error-proof skinning data on character library
• Tasks include: Technical animation, tool development, skinning of characters and rigging of characters.
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