VANCOUVER Houdini Rigid Sim Technical Director
Description
Rigid Body Simulation artists are responsible for procedurally creating, fracturing, simulating, lighting and rendering rigid body geometry and providing particle work for feature films. Advanced simulation and particle experience with Houdini as well as volumetric shading principles, lighting and rendering skills are required. The ability to write expressions and work in Python and Linux is required. C++ skills are also applicable. 3-5+ years production experience or feature film experience with effects simulation work is required. Bachelor’s degree in Computer Science, Engineering or Computer Graphics a plus. Demo reel required.
* Set up and run Houdini and other rigid body simulations.
* Create and fracture geometry for use in rigid body simulations.
* Final corrective shape work as needed.
* Create advanced Houdini rigid body simulation and fracture setups that are user friendly for junior simulation artists.
* Authoring of shading networks and setting up lighting rigs for Mantra or equivalent renderers.
* Script utilities/tools/plug-ins in various software packages.
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