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High Moon Studios

Carlsbad, California - United States
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Senior Character Artist (Humanoid) - UR3

Description

Great Games Start with Great People!

This is a significant time in our company's history - and one of the most exciting times to join us!

Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software. Activision Blizzard's portfolio includes such best-selling video game franchises as Activision Publishing's Call of Duty, Spider-Man, X-Men, James Bond, and Transformers, in addition to Blizzard Entertainment's StarCraft, Diablo, Warcraft and the #1 subscription based massively multi-player online role-playing game, World of Warcraft. Activision Blizzard is the umbrella organization over Activision Publishing and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
High Moon Studios, part of Activision Blizzard, is developing a high-profile, action-packed title for Xbox 360™ and PlayStation®3. Based in Carlsbad, we offer a creative and challenging environment that fosters collaboration, mentorship and camaraderie. We're dedicated to making successful high quality games, and we are looking for outstanding candidates to join our talented team.

SENIOR 3D CHARACTER ARTIST
High Moon Studios is seeking a talented and self-directed Character Artist to join our award winning video game studio.

Create and implement character related art for an internal project while improving core character art skills.

What We Need You To Do
· Work directly with the Lead Concept Artist to bring character concepts to life.
· Participate in creative discussions with other disciplines regarding character creation and implementation in the game.
· Model, UV maps and textures characters in high poly and low poly using either 3D Studio Max or Maya and ZBrush.
· Creates believable photo-realistic humanoid and creature character models for the Unreal 3 Engine.
· Handle technical aspects of character creation, including pipeline concerns, shader development, character skinning, implementation in-game and outsourcing.
· Help innovate character creation techniques and pipeline improvements.

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