Sr. Environment Artist
Description
Crystal Dynamics is looking for Environment Artists who believe they have achieved an excellence in environment modeling, texturing and lighting. You will work with the Art Director, Lead Artist(s), Designers and concept designs to create 3D interiors and exteriors for game projects within the studio. We're looking for highly collaborative, passionate and motivated candidates that will push our creative teams to new successes.
Essential Duties:
-The Environment Artist works in tandem with the Designer, a joint creative and technical effort to build worlds from initial concept to a finished playable and polished form. While the Designer is ultimately responsible for the 'fun factor', the Environment Artist is responsible for the 'look' and artistic integrity of the maps.
-Must know the fundamentals of cutting edge 3D graphics techniques including: Authoring physics based spaces, High poly modeling (Maya and ZBrush) Baking normal Maps from high poly to game res mesh, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc.
-With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, they are responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.
-Must have ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Additional Responsibilities:
-Successful Environment Artist are able to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
-Work independently and in tandem with Designers to complete assigned projects. Requires limited supervision on most work.
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