CG Graphics/Pipeline Programmer
Description
Job Description
•Applicants will develop departmental Architect CG production workflows, production tools, shaders programming, Maya SDK and general animation/vfx graphics programming.
• Researches new computer graphic techniques, develops and implements them appropriately.
• Develops efficient, production-ready tools (plug-ins, scripts, stand-alone) for the Production.
•Include production management and workflow tools, resource allocation and tracking.
•GUI front-ends for controlling these production pipeline procedures.
•Application development areas include rendering, integration and enhancement of third-party graphics packages through plug-ins, as well as Maya SDK and image processing.
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