Environment Texture Artist
Description
· Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps and transparency maps
· Work with the graphics programmers to support the development of new shaders and looks
· Follow the established style set forward by the provided concept art and maintain visual consistency
· Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
· Create simple as well as complex shaders
· Collaborate with 3D modelers and game designers to create levels
· UV map textures to polygonal surfaces
This Job is no longer active!