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Sony Computer Entertainment America - Bend

Bend, Oregon - United States
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Senior Staff Environment Artist

Description

Senior Staff Environment Artist (Job Number: 01923)

Founded in 1994, Bend Studio is a team of 40 veteran engineers, artists, designers and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Computer Entertainment America LLC (SCEA). We are dedicated to producing only AAA, award-winning games.

We are currently looking for talented next-gen artists who are passionate about their work and who thrive in small-team environments where everyone inspires and pushes everyone else. You must have a great portfolio of recent work to apply below.

Overall, the position of Senior Staff Environment Artist is expected to partner with the organization to:

Responsibilities:
• Conceptualize and create a plan for building a gameplay area based on written design descriptions and concept art. Responsible for combining disparate parts and pieces into a visually unified world, including organic and inorganic terrain, objects, architectural elements, particles, sky and vista elements, lighting, and gameplay elements. Including the use of 3D work from other artists, providing feedback and training where necessary.
• Create high quality color, normal, specular texture maps, and shaders that follow established direction, engine guidelines, and parameters.
• Use baked and real-time lighting to enhance the look and playability of the enviorments.
• Contribute to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio. This entails expanding methods to improve the production pipeline, tools, processes, and visual integrity.
• Independently undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are effectively managed to meet defined goals.
• Actively advances skill set, abilities and then shares this knowledge by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
• Possess strong time management and prioritization skills. This entails collaborating with the Production group to manage responsibilities to ensure set goals will be met from a scope, schedule, and artistic perspective.

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