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Intel Corporation

Folsom, California - United States
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3D Video Design Engineer

Description

In this position, you will be joining the IAG Visual and Parallel Computing Group (VPG) Simulator team (Fulsim) responsible for hardware modeling of graphics projects. We design and develop C++ pipelines that model 3D/Display/Media technology and new algorithms used in Intel's chips. You will work on spec definition and algorithm development (along with architects, micro-architects, and Design Engineers), own the software design and validation (units and tools), and support RTL validation. This model is the primary reference for graphics and media hardware validation, both pre and post-silicon, and it's also used by the graphics driver team for driver debug and development.

You should have strong written and verbal communication, interpersonal, and problem solving skills. A self-starter with good planning and the ability to work effectively both independently and in a team.

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