Sr. Level Designer
Description
Disney Interactive Media Group (DIMG) is the division of The Walt Disney Company responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe.
DIMG oversees several lines of business. Disney Interactive Studios, which has several internal game development studios around the world, self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. Disney Online produces Disney.com, the No. 1 kids entertainment and family community Web site, for multiple platforms including PCs and mobile phones, as well as the Disney Family Network of Web sites for moms. Additionally, Disney Online develops and publishes an industry leading suite of online virtual worlds for kids and families. Disney Interactive Studios and Disney Online work together to leverage the platform-specific expertise of the collective group to create a line of interconnected, multiplatform interactive entertainment experiences. Disney Mobile Japan includes the Disney Mobile phone service as well as the region’s highly successful mobile content business. DIMG also develops new online technologies and distribution platforms and operates the online technical backbone and infrastructure that power the Web presence of The Walt Disney Company. DIMG is headquartered in North Hollywood, Calif., with content available directly or through third parties in many major markets worldwide, including the Americas, Europe, and Asia Pacific.
Disney Interactive Studios (DIS) Salt Lake location is comprised of Avalanche and Fall Line studios. We are focused on the creation of video games based on Disney intellectual properties in addition to the creation of new properties. In early 2009, Fall Line and Avalanche merged to become one studio. The new organization combines the best practices and experience of the two studios. We work together to continue to expand our strong relationship with Pixar, and strive towards creating the highest quality games to include feature film titles, as well as original IP.
Level Designer
RESPONSIBILITIES:
Collaborate with Designers, Renderers, Level Programmers, Animators, Audio and FX artists to coordinate and implement the level and game play vision.
Perform level scripting and implement game play architecture.
Interpret conceptual designs, reference material in collaboration with Design and Art Direction in the creation of world assets and key landmarks.
Working closely with Designers, block out level flow, game play events and object population.
Prototype game concepts in economical ways to help answer unknowns in design before full resources are committed.
Function creatively as a design contributor by providing design solutions and alternatives that fit within the scope of the design directive.
Help coordinate the development of all world building content and ensure that it meets established visual and technical benchmarks
Ensure that levels meet their interactive, narrative and emotional requirements as defined by Game Director, Art Director and Level Designers.
Participate in regular critiques and review all environmental assets and provide status updates.
Review and discuss Game Design and Engineering elements as pertinent to world building creation to manage risks and note dependencies.
Work in concert with Technical, Visual and FX Artists, Programmers and Animators to help define technical requirements.
Coordinate the creation and placement of ‘animatable’ set pieces as defined by Technical Director and Lead Animator.
Help establish and refine production pipelines for game in concert with the Departmental Leads
Must be willing and able to present to concepts and processes to peers, teams, departments and company
Strong knowledge of game industry trends.
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