CG Rigger
Description
**If you will be at SIGGRAPH between August 9-13th, please mention it in
your cover letter. Due to time constrictions, meetings will be by appointment only.**
General Summary:
The
CG Rigger is primarily responsible for the creation, delivery and
maintenance of animation assets within the VFX dept. The CG Rigger will
work closely with CG animators to provide technical assistance and
facilitate animation workflow and the delivery of animation output to
downstream departments.
Essential Job Functions:
- Create,
maintain and support animation assets through VFX production, including
any necessary scripts, tools and user interfaces.
- Contribute to and maintain existing code base of scripts, tools and plugins used in VFX asset creation.
- Work with CG Modelers, Texture Artists, Animators and Lighters to trouble shoot creative and technical issues.
- Work
with Production Technology team to devise new tools and pipeline
requirements to facilitate efficient asset creation and delivery within
VFX.
- Perform animation shot finaling tasks such as shot sculpting and simulation.
- Willingness to take on basic modelling and animation tasks as requested.
- Communicate effectively with Production Management, Creative Leads and Technical Support teams.
- Meet production deadlines as established by management.
Qualifications:
-
Bachelor’s degree in relevant area of study or equivalent combination of education and experience.
- 3-5 years of CG / Visual Effects or equivalent rigging experience.
- Strong knowledge of rigging in Maya.
- Strong knowledge of Maya node networks, how they relate to rigging and how to effectively debug at a node/connection level.
- Strong knowledge of kinematics, deformation and motion.
- Experience building a wide variety of rigs (organic/mechanical/prop/body/face/costume etc.)
- Experience developing scripts, tools and plugins within a CG animation pipeline (MEL, Python, PyQt, C++, bash etc.)
- Understanding of scripted rig build systems, animation/rigging pipelines and manual rigging techniques.
- Understanding of motion capture integration for rigs and related workflows.
- Basic modeling skills and ability to understand and troubleshoot polygonal mesh flow for deformation.
- Basic 3D math knowledge.
- Experience with cloth and/or hair simulation a plus.
- Experience working in a Linux environment a plus.
- Experience working on a fully animated theatrically released CG feature film a plus.
- Background in visual arts/design with a strong understanding of form, geometry and movement.
- Ability to provide feedback to team members on work under development and mentor lesser experienced team members.
This Job is no longer active!