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Human Head Studios, Inc.

Madison, Wisconsin - United States
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Sr Environment & Lighting Artist

Description

Senior Environment and Lighting Artist

Human Head is searching for a 3D Environment Artist proficient in creating models, texture maps and environmental FX for both architectural and natural environments. The ideal candidate has experience in lighting, modeling and texturing assets for a diverse visual range of environments using the latest Hi-detail, multi-pass rendering methods. A solid understanding of form/proportion, color and lighting for both 2D and 3D art is crucial.


Responsibilities:
+ Work with Art Director, level Designers and rendering Technician to establish lighting standards that meet aesthetic, design and technical requirements.
+ Create light rigs that can be shared by other Environment Artists.
+ Model, texture and polish interior and exterior architecture and world objects (organic and manmade) based on conceptual artwork and reference photography.
+ Create high resolution/detail texture maps and texture sets for multi-pass rendering (normal/bump, diffuse, specular, etc.)
+ Develop efficient collision models for static and dynamic environmental objects for use in physics system.
+ Develop realistic and fantastical environmental FX to increase player immersion by utilizing particle/beam and multi-pass rendering systems.
+ Develop target models for LOD system when relevant to game performance.
+ Proactively problem-solve asset and content pipeline issues when necessary, and collaborate with Art leads to improve efficiencies.
+ Work together with lead artists and level designers to create amazing, game play focused environments.


Qualifications:
+ Your body of work should include 3 AAA console titles using 3D and 2D art work from concept to finish
+ Strong understanding of digital lighting, color theory, balance/contrast and emotive responses
+ Proven production lighting experience
+ Very good understanding of shader and rendering terminology
+ Experience in post effects and compositing
+ High degree of skill in creating efficient UV layouts for environmental assets.
+ Demonstrates understanding of content optimization.
+ Professional level of game related 2D skills (texture painting, tiling textures, texture sets, and object/character skins).
+ Experienced in creating textures for multi-pass rendering and understanding of how they work together to create a given look or effect.
+ Professional level of expertise in subdivision “detail” modeling (hi-poly) and production of in game asset modeling (low-poly).
+ Fluent knowledge of 3dsMax (preferred), Maya, Modo or equivalent 3d tools.
+ Fluent knowledge of Photoshop, or equivalent 2d tools.
+ Experience with Hi-detail modeling tools such as Z-Brush or Mudbox


Basic Employment Information
All full-time employees are eligible to participate in our full benefits package. We offer a competitive salary within our industry and geographic location. The environment is casual and fun with the goal of the highest level of quality and inter-discipline cooperation.

All team members have the opportunity to contribute to their projects on a creative level. When you create a game at Human Head, you've created a game that you should be proud to point out on a shelf and call your own.

We provide limited relocation compensation to qualified candidates. Human Head Studios, Incorporated is an equal opportunity employer.


General Job Requirements:
- Be 18 years of age or older.
- Live in the United States and be willing to relocate to Madison, Wisconsin.
- Be a self-starting, hard working individual capable of maintaining focus within a rigorous, deadline-driven production schedule.
- Be able to work cooperatively and productively with the other game disciplines in an open, team-oriented environment.

Submission Rules: Qualified applicants should submit the following materials for ALL job submissions:
- Link to your website (body of work) which should contain:
+ Samples, demonstrations or documentation of tools developed/pipelines developed
+ Portfolio should demonstrate proficiency in CG and traditional art
+ If available, show tools or processes developed to solve problems
- Cover Letter
- Current Resume
- Current References
- Salary Requirement





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