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Pendulum Studios

San Diego, California - United States
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Shading & Lighting Artists

Description

We’re producing multiple high-profile game cinematic projects, with both pre-rendered and real-time game-engine pipelines. For these and future projects, we are seeking multiple talented Shading & Lighting Artists (Full-time and Contract), of varying levels of technical skill, with Maya/mental ray and/or Unreal experience. These technical artists will work alongside asset artists to create the look of characters, environments and (based upon aptitude) FX for game trailers, in-game cinematics and television spots. Depending upon areas of specific skill, artists would work on pre-rendered projects (based upon a Maya/mental ray pipeline) and/or in-game cinematic projects (based upon real-time game-engine pipelines; most typically, the Unreal Engine). Artists will be working closely with the studio’s Director of 3D to help guide the look & tone of the our projects and develop cutting-edge visual storytelling.

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