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LucasArts

San Francisco, California - United States
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Designer

Description

The Level Designer collaborates with the Project Lead and design team to develop core concepts, game systems, and game content.
* Contribute substantially and decisively to the evolution of the game design from initial documentation through testing.
* Conceptualize, create and maintain detailed game design documentation throughout the project cycle.
* Aggressively prototype and iterate on core game mechanics.
* Evolve ideas in conjunction with a team, explain those concepts in complete detail, and ensure that the design vision adapts to and survives the development process.
* Create and implement superior game-play levels, encounters and experiences.
* Make and communicate practical design compromises to ensure that the project is viable and successful as a retail product.
* Develop and implement positive changes to the game based on feedback from QA, Consumer Insights, senior staff members, and others. Balance and adjust game-play experiences to ensure the product's critical and commercial success.
* Provide timely updates and documented closes to the bug database. Actively resolve priority bugs and implement tuning and polish.
* Exercise initiative and excellent judgment.
* Remain current on industry trends and techniques in game design.
* Demonstrate commitment to creative collaboration in a time-sensitive environment.
* Conduct research on concepts as necessary.

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