Sr. Level Designer
Description
What's It All About:
You love designing spaces for groups of players to strut their stuff. You live for the hoots and hollers that erupt during a gameplay test based on the levels your team has created. You also love coaching and developing new talent, driving their creativity to create compelling multiplayer competition. You have a strong sense of level flow, balance and timing, but you also have an artistic side, and are comfortable working with artists to ensure your levels are as breathtakingly beautiful as they are fun to play.
A Typical Day:
One of the level designers is having trouble getting players to understand what to do in the game. You put your own level work aside for the moment and you listen through the issues and review the playtest feedback from the team. Instead of just stating the solution, you guide the level designer through the problem by asking probing questions and getting them to think through the problems on their own. Eventually a light bulb goes off, and they know what to do, and the two of you form an action plan to address the issue and retest the level.
Who You Work With the Most:
Your work puts you in contact with many programmers and designers. Aside from spending your time coaching and developing the other level designers, you are also on your own multi-disciplinary team, creating a key level or encounter for the game. You work with the programmers to improve your tools, and you work with artists to closely weld art and gameplay together. Work with the other team leads to ensure that the work your team is generating is in line with the overall products goals.
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