Description
SUMMARY OF POSITION:
Monolith
Productions, a division of WB Games Inc., seeks a Senior World Designer to work
closely with the Design, Art and Production staff to create and maintain high
quality game spaces. This role will focus on the designing layout, creating
architecture and modular assets, implementation, and editing of world content
to create interesting spaces that support the game mechanics. As well as
collaborating with the rest of the design team, artists, and engineers to
ensure their levels are fun, interesting, and within performance
constraints.
This is a temporary (9 month) assignment.
JOB
RESPONSIBILITIES:
- Work with Lead World Designer and artist to design modular
architectural assets, directed layout and asset population to create compelling
game spaces using proprietary tools and industry standard software.
- Work within established level design metrics and
utilize the game system to identify and resolve level design, performance and
gameplay issues.
- Investigate and resolve game play issues identified by
QA or team members through feedback our internal bug database.
- Help facilitate the level design and art review process.
- Help keep updated documentation, including but not
limited to detailed descriptions of intended game play experience, workflows
and maps highlighting location for events.
JOB QUALIFICATIONS:
Work Experience
·
Previous game design experience required.
Education, Professional Training, Technical
Training or Certification
· Proven record of developing
engaging open world content.
· Minimum 5 years of
experience in the games industry or at least two shipped titles working as a
senior world designer or similar content creation experience.
· Strong understanding
and experience with 3D modeling software (Preferably Max or Maya)
· Basic knowledge of
scripting language (XML, LUA, Python, etc.) or competency in a programming
language a plus.
Knowledge/Skills
· Previous experience
designing and working on modular levels.
· Proficient at
identifying and supporting gameplay needs and constraints within an encounter
layout.
· Work with high level of
autonomy and ability to assist his/her colleagues in designing efficient
modular world content and iterate encounter layouts to support the navigational
and combat goals for the game.
· Strong spatial
relationships, layout design skills, and architecture elements.
· Having a good balance
between artistic and technical skills.
· Excellent organization,
negotiation and communication skills.
· Comfortable giving and
receiving constructive feedback.
· Passion for games and
game development.
· Positive attitude,
strong work ethic, and the ability to work in a highly collaborative team
environment.